summoners war first attack crit damage. The. summoners war first attack crit damage

 
 Thesummoners war first attack crit damage  So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both

Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. I am going to build a Ahman but can only get him to 60% crit. Skillups don't actually multiply onto the end, they add into the existing multiplier. 2 Damage +5% + Lv. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. 3 Damage +10% + Lv. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. 4 Damage +10% + Lv. His passive is what makes him a deadly opponent: it offsets all the incoming. Kroa’s abilities, such as attack speed up, precision up, and crit rate up, make it a formidable monster on the battlefield. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. 2 Damage +5% +. Slot 4 Crit Rate runes are…situational. The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. Attacks all enemies 2 times with the energy of pitch-black darkness. ago. 4 Damage +10% + Lv. Recovers 15% of the HP of all allies in each turn for the next 2 turns. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. 4 Harmful Effect Rate +5% + Lv. Attacks with the horns and provokes for 1 turn with a 50% chance. Praha is a great example for this. 3 Damage +5% + Lv. (Reusable in 6 turns). S1 Def. Exact values vary based on type of Lushen. 2 Harmful Effect Rate +5% + Lv. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Note here: Speed matters too so more speed = more DPS. More effects will be granted as the sum of the numbers increases. Fire Monsters ; Water Monsters. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. 6 Damage +10% + Lv. + Damage +5% + Damage +15% + Effect Rate +20% + Cooltime Turn -1 Strikes the [Hidden Aim] pose. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. on top of that only the Icaru using teamup gets atkbuff from the passive. [Mach Punch] will be activated in succession with a 30% chance. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. If a current artifact has both of these subs, combine their values. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. Shouts out to broly for the account p. The first team for GB7 is: (1) Belladeon – Light Inugami. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. Fire Monsters; Water Monsters. Susano rune Build. 5). Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Multiplier - 360% of the ATK stat before reduction. We have the upgrade of Abyss dungeons for GB and DB. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. Crit. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. Damage increases accordingly to your Attack Speed. 7* {ATK} Show Skill Ups. Inflicts half of the damage you inflicted on all other enemies. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. 4 Damage +10%. 5 Damage +10%. They're the only ones that have attacks in slot 4. Strikes the [Hidden Aim] pose. You. (Reusable in 4 turns) + v. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. Each artifact possesses one main. 2 Damage +10% + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. Lv. Atk damage is good for just basic ones that don't rely on crits. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". Of course in theory or is possible and dont forget the 50% base cd. Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. 2 Damage +5% + Lv. I have recently pulled a Light Unicorn and became interested. Icaru provides a team up skill that allows the team to gang up on an enemy. Rate Crit. 2 Damage +10%. We have the upgrade of Abyss dungeons for GB and DB. Stats. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. [Automatic Effect] Damage +5%. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Off of enemy HP Lyn (light amazon) is probably the best. His first skill possesses a multiplier of 430%. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. . The Orbia stats. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. (Reusable in 3 turns) + Lv. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. 7* {ATK} Show Skill Ups. The skill modifier is unknown but you can guess it going. Unlike those two. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 2 Damage +10% + Lv. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. 3 Damage +10%. Well on Verdehile for example you obviously want 100% crit. + Recovery +15%. Crit. all gain extra benefit from building HP. 4 Damage +10% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. He goes first and Nukes someone. 5 Cooltime Turn -1 + Lv. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also have. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. 2 update and is only obtainable by using the Crafting System. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. 3 Damage +10% + Lv. Hadoken. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Has no cooldown time. Increases the Critical Rate of ally monsters with Water attribute by 38%. the second one would be too high on the attack side. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. + Damage +20%. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. A single crit% slot 4 rune can completely remove the need for crit% subs. 3 Damage +10% + Lv. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. I used Lulu against the team mentioned above and it wasn't that hard. Show Skill Ups. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. With this setup you can situationally use him up. 4 Recovery +10%. (Reusable in 5 turns) Strikes an enemy with thunder. 3 Damage +10%. Causes an elemental explosion to attack an enemy. This is not a problem to reach since his second skill gives 30% crit chance extra. Feng Yan Skills. If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. Attacks the enemy with the power of condensed magic. 3 Harmful Effect Rate +10% + Lv. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. Sieq (Fire Hellhound - You got a few. You can do 6k damage per card with 171% Atk and 145% CD. Increases the Critical Rate of ally monsters in the Arena by 24%. The normal attack throws a bat to attack a targeted enemy twice. Bombs' stun is resistable. 1 and u should c 2nd lushen dmg is a higher. 2 Damage +5% + Lv. 1. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. This attack sets off the bomb effects on the target. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. Most of his damage comes from his defense passive, and critical hits will only add to the attack part of his skill. + Lv. Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. (Reusable in 4 turns). Chemical_Pyro •. He heals, he breaks def, he strips beneficial effect on giant. However, Monsters' max. The damage increases according the number of beneficial effects removed. Rate Crit. 2 Harmful Effect Rate +5% + Lv. ToA. 4 Damage +10% + Lv. Crit. 4 Damage +10% + Lv. The damage is inversely proportional to the number of targets hit. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. (Reusable in 5 turns) + Lv. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. This attack receives a 50% Critical Rate bonus. Lv. 5 Harmful Effect Rate +15% + Lv. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Well his skills do have multipliers that will be affected by crit damage. To determine the base damage of his first skill, one need only multiply the two numbers together. Shoryuken. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. 2023-01-27. 4 Damage +10% + Lv. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. (Reusable in 5 turns) + Lv. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. Some prefer to give up CRIT to focus on her role as a Support, investing in HP and DEF , as well as some ATK for the recovery. Cogma Skills. 2 Damage +10%. Subreddit for mobile game Summoners War: Sky Arena. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. The optimizer will include these stats into its calculations and suggest the most suitable builds. This is particularly useful on units with high values of attack on their first skill or special attack effects. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Concentrated Attack . 20 votes, 20 comments. + Lv. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. 4 Harmful Effect Rate +10% + Lv. The math is a little weird once you skill up an attack. 3 Harmful Effect Rate +10% + Lv. 6 Cooltime Turn -1Smokey Skills. ) Increase CRI Rate +30% flat Crit Rate. Rate Crit. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Icaru provides a team up skill that allows the team to gang up on an enemy. . Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. 2 Harmful Effect Rate +5%. 2 Attack Bar Recovery +5% + Lv. I'm thinking Chasun with attack buff. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. Speed Crit. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. Damage increases accordingly to your Attack Speed. in purely damage taor does quite a bit. Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. Tesarion – 41% res. Lv. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. [Hadoken] will be activated in succession with a 30% chance. The damage increases according to Attack Speed. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Just pulled Miles and was pleasantly surprised at how he performs. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Certain attacks have mixed scaling. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. 3 Harmful Effect Rate +5% + Lv. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. According to their response, MULTI CRIT DAMAGE do not stack. 2 Damage +10% + Lv. Increases the Attack Power of ally monsters in the Dungeons by 33%. 4 Damage +10% + Lv. Just pulled Miles and was pleasantly surprised at how he performs. 25 * spd)) This means spd and attack are both valuable and a balance will net the most damage. 2 Recovery +5%. Leo mirror match works is that the Faster Leo will go first. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. 3 Damage +10% + Lv. So when crit rate = 100%, Crit Damage = 50% . B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. I do agree Lyn is best off enemy hp though. 2 Cooltime Turn -1. 2 Damage +10% + Lv. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. 2*. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. Inflicts continuous damage for two turns if you get a Critical Hit. 3 Damage +10% + Lv. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. . This skill has. (Reusable in 3 turns). 5 Cooltime Turn -1 + Lv. This is the only buff that partially works. Increase the Attack Power of ally monsters by 33%. Multiplier: 4. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. For example, Inugami's Scratch has a base multiplier of 323%, and it can get an additional 30% from skill ups. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. Archer Takes down the enemy from a long range with their extensive attack range. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. 2 you don't have high and low damage received. Increases the Attack Speed of ally monsters Guild Battles by 16%. You can do 6k damage per card with 171% Atk and 145% CD. Rate Crit. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. 3 Harmful Effect Rate +10% + Lv. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Atk damage is good for just basic ones that don't rely on crits. The only big issue is when you use atk lead, but it. + Damage. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. Shouts out to broly for the account p. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. (Reusable in 3 turns). (Reusable in 5 turns) + Lv. Rate Crit. It's not worth deruning those really good monsters though to make a crit damage Triana. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. 5 Cooltime Turn -1 + Lv. 2 Damage +10% + Lv. 2 Damage +10% + Lv. 76 max rolls difference. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. Summoners War: Sky Arena Wiki Monsters Element. 3 Harmful Effect Rate +10% + Lv. (Reusable in 4 turns). (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). 3 Damage +10% + Lv. Now, i keep things that double roll decent resist damage, crit damage mitigation, addtionnal crit damage s2 and s3 and artefacts with more than 1 additionnal damage effects. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Rate Crit. In-depth. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Defense of the opponent is not taken into account. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. 5 Damage. (Reusable in 5 turns). SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. This attack won't land as Glancing Hits. 3 = 30% . In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. Note here: Speed matters too so more speed = more DPS. (Reusable in 5 turns) + Lv. 3 Cooltime Turn -1 + Lv. With these try to be more picky. All relevant stats need to be filled in in the spreadsheet. (Reusable in 3 turns). Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. Rate Crit. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 3 Damage +10% + Lv. An upcoming massively multiplayer online role-playing game has become our pick for today’s guide, and its name is Summoners War: Chronicles which you have undoubtedly heard before. So if you get a Fatal Rune with Attack % make sure that it. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. 3 Damage +10% + Lv. Damage +10%. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Miles (water surfer) uses. 3 Recovery +5%. The equation of final damage is. 5 Damage +10% + Lv. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. 4 Damage +15% + Lv. It will matter to a point of 1-5% of the total. Each hit has a 30% chance to cast one random effect among weaken the. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. Multiplier: 3. Speed Crit. Inflicts damage proportional to the Enemy's MAX HP. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Kro (Dark Inugami) is a good attack monster in Summoners War. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. 3 Damage +5% + Lv. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. Increases the Attack Power of ally monsters in the Arena by 33%. 4 Damage +10%. Attacks the enemy 2 times to remove 1 beneficial effect and Silence for 2 turns with a 75% chance respectively. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. (Reusable in 3 turns). Also recovers HP by 50% of the inflicted damage. One of the best mons out there. Attack! Heal! (9. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns) + Lv. 3 Harmful Effect Rate +10% + Lv. Attacks the enemy and steals one beneficial effect with a 50% chance. PS: Multipliers were datamined but real damage seems. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.